#question about datasave?
1 messages · Page 1 of 1 (latest)
depends on your other code
probably it won't save empty values
it's always good to verify that the players data was loaded when you save it
Woudlnt this kick anyone who never played the game since they dont have data?
naw success is still true but the value is nil
no you need to flag the player as having successfully loaded, otherwise playerremoving will fire assuming the player has data loaded and save that.
depends on your other code, but i mean, if you're asking if this is fine, you probably didn't protect it properly
honestly just use profilestore and save yourself the headache
btw you can also set the speed for a player on the server if that is what you are trying to do with the RemoteEvent
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ye u have a point