#HELP ME

1 messages · Page 1 of 1 (latest)

copper saddle
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I'm a beginner-Kinda scripter, And I'm trying to make a blue lock type, I've done the first part, which is attaching the ball to the player when in close proximity. I did this by creating a motor6d in the players humanoid rootpart and adding the ball to it. Now, The problem i've been facing, is that I do need to animate the ball and the player together (Like runinng with ball, jumping with ball,dribbling, etc) So for that, I need to animate them together right? So for that I used moon animator.. First, I tried to make the ball a part of the rig and then animate but it won't work as only the rig animation would play. Same happened when I tried different methods I found online, such as trying to make the ball a rig as well. I just want to know how it is possible to animate the ball and rig together and so that when I script like an event to play the animation, The rig AND the ball animation plays together, not only the rig.
Note that I'm a beginner-kinda so I might not know everything.

sweet magnet
flint anvilBOT
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studio** You are now Level 8! **studio

copper saddle
near relic
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Maybe instead of connecting the ball to the player just make every player have a ball that is always on Transparency 1 and then once the player picks up the actual ball just make the ball invisible and make the player ball appear. So the ball is just part of the rig from the beginning and you don't have to deconnect or connect the ball to the rig. Its just an idea tho. Im still quite the beginner as well and just learned about nesting.

copper saddle
near relic
copper saddle
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Alr Ill tell u when I try it

near relic
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alr

pine vector
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you're a beginner and you don't know everything on your first day? Golly, step up your game son, time to lock in coz that aint normal.

ripe sorrel
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i agree with pyro-fire

flint anvilBOT
#

studio** You are now Level 1! **studio