#HRP cframe changes if you hold A/D while being in air

1 messages · Page 1 of 1 (latest)

rose moth
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i was making my blue lock game, then after finishing up the kick system i noticed that doing a kick while being in air and holding A/D changes my hrp cframe, to re-check if it was def a hrp cframe issue i made so when you kick the ball it spawns a part which has it's cframe set to hrp.CFrame
i tried to do that on a test game later to double check and it IS the hrp.CFrame bugging

grizzled cosmos
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I think that happens because the Humanoid tries to align the character with the camera or the input direction (A/D) while in the air. Disabling AutoRotate should fix it

rose moth
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i am NOT disabling auto rotate gang

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ts advice so bad

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also it turns out theres no fix for it as far as i know

modern cedar
rose moth
compact jasperBOT
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studio** You are now Level 3! **studio

modern cedar
rose moth
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so you can feint a pass for example

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and instead of passing do a shot into the direction of the net

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and etc

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i found out a way to fix this bug tho (still a really really bad bug btw)

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ill js get the values on the client