i was making my blue lock game, then after finishing up the kick system i noticed that doing a kick while being in air and holding A/D changes my hrp cframe, to re-check if it was def a hrp cframe issue i made so when you kick the ball it spawns a part which has it's cframe set to hrp.CFrame
i tried to do that on a test game later to double check and it IS the hrp.CFrame bugging
#HRP cframe changes if you hold A/D while being in air
1 messages · Page 1 of 1 (latest)
I think that happens because the Humanoid tries to align the character with the camera or the input direction (A/D) while in the air. Disabling AutoRotate should fix it
i am NOT disabling auto rotate gang
ts advice so bad
also it turns out theres no fix for it as far as i know
why tho, whats wrong with it
you lit disable being able to turn at all
** You are now Level 3! **
whats wrong with disabling it temporarily?
well, i want for my player to have full control on the movement
so you can feint a pass for example
and instead of passing do a shot into the direction of the net
and etc
i found out a way to fix this bug tho (still a really really bad bug btw)
ill js get the values on the client