#"Trail Hitbox" like Forsaken

1 messages · Page 1 of 1 (latest)

charred knot
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Hi, I'm not a kid who just wants to copy and paste a hitbox script into a bad game, I just want to study about it. I'm playing practice games, and hitboxing is important. I saw that trail hitboxing (a system that creates multiple hitboxes when using an ability/M1)It's very good, being a system used in Forsaken as an example. If anyone could help me/give me a ready-made script with an explanation for me to see, I would be grateful. (This could be a quick explanation; I use GPT chat to help me understand. I'm already somewhat experienced in scripting, but hitboxes completely broke my mind.

(My first language isn't English, so please excuse me if it's a bit difficult to understand.)

woven ember
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local hitbox = require("HitboxClass") -- example function to create hitbox 

for i = 1, 5 do
     hitbox()
     task.wait(0.1)
end
charred knot
#

I'm learning, but should I do server-side or client-side? If I do server-side, there's a delay.

woven ember
compact mistBOT
#

studio** You are now Level 6! **studio

woven ember
#

When you are experienced, it won't be hard to make it client sided

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I mean just converting the code to make it client sided

charred knot
#

Thank you very much