#billboard gui

1 messages · Page 1 of 1 (latest)

brazen dust
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local sgodlyLabel = Instance.new("TextLabel")
sgodlyLabel.Parent = billboard
sgodlyLabel.Size = UDim2.fromScale(1,0.075)
sgodlyLabel.Position = UDim2.new(0, 0, -0.8, 0)
sgodlyLabel.BackgroundTransparency = 1
sgodlyLabel.TextColor3 = Color3.fromRGB(0,0,255)
sgodlyLabel.Font = Enum.Font.GothamBold
sgodlyLabel.Text = "S-Godly: 0"
sgodlyLabel.RichText = true
sgodlyLabel.TextScaled = true

local sgodlyStroke = Instance.new("UIStroke")
sgodlyStroke.Parent = sgodlyLabel
sgodlyStroke.Color = Color3.fromRGB(255, 255, 255)
sgodlyStroke.Thickness = 2

basically for pos i set it to -0.8 and it just dissapears and doesn't show

uncut nexus
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cuz its outside of the billboard gui

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move the billboards position and this will not happen

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also why are you designing it in runtime and not just manually create these things once?

brazen dust
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billboard.Position = UDim2.new(0, 0, 0, 0)

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which is the ypos

uncut nexus
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uh

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billboards dont have a Position property

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mb

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so

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uh

brazen dust
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billboard.StudsOffset = Vector3.new(0, 1.8, 0) i got this

uncut nexus
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yea

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thats good

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but

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for the TextLabel make it fill the whole billboard with
sgodlyLabel.Size = UDim2.fromScale(1,1)
sgodlyLabel.Position = UDim2.new(0, 0, 0, 0)

and just move / size the billboard

brazen dust
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idk what you mean

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how would that extend the billboard

uncut nexus
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you can size up the billboard

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billboard.Size = UDim2.new(10,0,10,0)

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or however u need it

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Look the black part is the Billboard, the red part is the TextLabel.

And because the TextLabel is outside of the Billboard the yellow part of the Textlabel isn't being shown.

Is that understandable?

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You could also do
billboard.ClipsDescandents = false
then the yellow part would be shown

brazen dust
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aight ty

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just increased the size