#Clicker Multiplier
1 messages · Page 1 of 1 (latest)
im not very good at this yet so im abit confused on what went wrong
i thought i had all the booleans good and it all figured out but i guess not?
i just want it so if the upgrade button is pressed then the multiplier goes from +1 to +2
This code is poorly made
you dont check if its 'activated', you check if its active
and you cant set a gui type to a boolean
💀The code just cooked fr
Alr cheers for the help 💀 like are yall Ed, I don't know how to code so that's why I'm here, so instead of rinsing me how I can't code then help me which is what this forum is for
atleast he tries todo this on his own, yall can laugh at him but help him 😭
@umbral stump you still on
you are making things pretty complicated
you an detect wehn a button was pressed with button.Activated
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local multButton = screenGui.Frame.Upgrades
local pawClicker = screenGui.Frame.PawClicker
multButton.Activated:Connect(function()
print("mult button was pressed")
ReplicatedStorage:FindFirstChild("Multiplier"):FireServer()
end)
--Im guessing pawClicker is also a button
pawClicker.Activated:Connect(function()
print("paw clicker was pressed")
ReplicatedStorage:FindFirstChild("PawClicker"):FireServer()
end)
``` look at this
@lean turtle so what I have is pawclicker is like the main clicker, what I want is when the upgrade button is pressed, then the paw clicker will give +2 instead of +1, which is why I have 2 events, I just don't know how to do it
That's why I tried to do if multiplier button has been pressed then the multiplier remote event else the normal one so it checks if there's been a multiplier upgrade but idrk how to do it
you just need to check if the mult button is pressed with multButton.Activated and make it on the server so wehn you press pawclicker the value is 2X
idk if that makes sense
@lean turtle are u able to like show me how to check if multbutton is pressed and how to make the pawclicker value 2x?, so it can stack for future upgrades
If not that's okay
.Activated checks if multbutton is pressed