#orbit problem

1 messages · Page 1 of 1 (latest)

sturdy marsh
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So i made this script that allows for parts to move with the parts they are connected to, great but when i rotate them, they just stay in place. i dont know complex math and i was wondering if someone could give me a starting point, a hint or some type of help.

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oops bad video format hold on

hardy sail
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Is there not a way you can change the pivot of the thingys

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So u can just do them individually

sturdy marsh
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yeah with models

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i think

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but then i'd have to reprogram the whole game

harsh nimbus
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no script needed

vague imp
harsh nimbus
sturdy marsh
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i thought of that too but it just dosent behave like that which pisses me off so much

harsh nimbus
sturdy marsh
harsh nimbus
sturdy marsh
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i dont know those two functions

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let me investigate further

harsh nimbus
sturdy marsh
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ok i suppose

harsh nimbus
sturdy marsh
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ok WHAT THE HECK-

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IT ACTUALLY WORKS?!?!?!?!?

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what the fuck.

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ok hold on let me do sm rq

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DUDE

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YOU DO NOT REALIZE

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THIS BUG HAS BEEN BUGGING BE FOR WEEKS

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I DONT EVEN KNOW WHAT TO SAY

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THANK YOU

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SO

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MUCH

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if i integrate this in the main game and it actually works

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okay... it seems like it only works if you change the cframe

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hrm...

harsh nimbus
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why not

sturdy marsh
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when you change the position it dosent work

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but if you change the cframe it works fine

harsh nimbus
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because cframe is not position 😭

sturdy marsh
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i know

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let me try something

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oh wait no its not cause of that

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HOLY SHIT

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IUT WORKDS

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WDJ0IJINHDOIJHODWIJODW

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OH MY GOD

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IN THE MAIN GAME

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IT WORKS PERFECTLY