#orbit problem
1 messages · Page 1 of 1 (latest)
Is there not a way you can change the pivot of the thingys
So u can just do them individually
just add a weld constraint
no script needed
too complex
oh i forgot sry
yeah but then tweening dosent work
i thought of that too but it just dosent behave like that which pisses me off so much
then use cframe math
elaborate pwease im listening
local relativeCFrame = part.CFrame:ToObjectSpace(weld.CFrame)
while task.wait() do
weld.CFrame = part.CFrame:ToWorldSpace(relativeCFrame)
end
just copy and patse
ok i suppose
u should use run service instead btw
ok WHAT THE HECK-
IT ACTUALLY WORKS?!?!?!?!?
what the fuck.
ok hold on let me do sm rq
DUDE
YOU DO NOT REALIZE
THIS BUG HAS BEEN BUGGING BE FOR WEEKS
I DONT EVEN KNOW WHAT TO SAY
THANK YOU
SO
MUCH
if i integrate this in the main game and it actually works
okay... it seems like it only works if you change the cframe
hrm...
why not
when you change the position it dosent work
but if you change the cframe it works fine
because cframe is not position 😭