#why isnt bindable event receiving fire?
1 messages · Page 1 of 1 (latest)
there is nothing wrong with the code
what are your script types, and where are they in the explorer
local scripts & under starter gui
thats what i thought as well cuz ive used it before and didnt do anything different but this time its not working
could be a race condition, where you are firing before connecting event
do you think you could send more context?
like more of the script or screenshots of the explorer?
?
probably the wrong event
oh well then great there you go 👍 if 2 events are the same that's probably why one of the events is not firing
did you check if they are actually bindable events
yes
did the typechecking suggest :fire()?
i thought u meant the :fire and .event being the same (all those r dif)
is it possible if you sent the game file
how i do that?
im suggesting equipcan points to different events
between the 2 scripts
if your reference is a bindable event, you can type the words :fire without finishing the text
are they both localscripts or just one
yeah they both the same bindable event
both
add more prints
yes that happens 😭
this or send the game file
wym
wym wym
was there some part of "add more prints" that genuinely confuses you?
where would i add more prints when its not printing the only print that matters?
my b
before the event is connected
yo it didnt print
welp there you go you're welcome 
how i fix that tho? is script to long or sum?