#Optimization
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Maybe too many assets
There are quite a few ways to optimise this.
First of all you want to enable StreamingEnabled
Oh and use MeshParts over parts or unions: MeshParts are generally more performant than a large number of parts or complex unions, as they can be drawn more efficiently.
Agreed with beni. Most usual places to look for
- Memory Leaks
- Use Box Collisions/No Collision on meshes that don't need it
- Disable shadows on thin parts that don't need it like (rugs, portraits, small rocks etc)
- Check tri poly count. Worse case is you got 10k tri count leaf and you use hundreds of them in one scene. Or that fact that you use it at all. (ei. if you can use a 40 tri count box use that over a realistic 7k tri count box etc)
i am not that good at this type of stuff is someone able to Dm me and help me