#anim n vfx handling

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swift quartz
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yo i have problems w anim, vfxs handling. On a combat mech should animations and vfxs be played by the server or client? Client right? But what if i need to use KeyFrameReached do i just use remotes? so like

client punches, fires remote, server receives remote and fires remote w animation name or id, client receives remote and plays the anim locally, one keyframe is reached fires remote, server receives remote and handle damage,ragdoll etc?

twin night
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your current system doesn't replicate the vfx to everyone though

swift quartz