yo i have problems w anim, vfxs handling. On a combat mech should animations and vfxs be played by the server or client? Client right? But what if i need to use KeyFrameReached do i just use remotes? so like
client punches, fires remote, server receives remote and fires remote w animation name or id, client receives remote and plays the anim locally, one keyframe is reached fires remote, server receives remote and handle damage,ragdoll etc?