#Velocity Problem

1 messages · Page 1 of 1 (latest)

quasi vault
#

Hey!

I am making a vaulting system and have a linear velocity to vault the player over the object.

humanoid_root_part["Vault Velocity"].VectorVelocity = Vector3.new(humanoid_root_part.CFrame.LookVector.X * 50, 55, humanoid_root_part.CFrame.LookVector.Z * 50)

That is the code block i have used to make this. My problem is that I want the player to not be launched up so high; the issue is that if I set it any lower the player will clip on the block. Is there any way to fix this?

Thank you for taking your time to read this even if you haven't helped ❤️

mystic maple
#

uhmm couldnt you make gravity stronger?

quasi vault
#

no

spring creek
#

well

#

try doing the math

#

actually

#

show a bideo

molten osprey
#

yeah show a bideo

crimson dove
#

Yeah a bideo would be nice

quasi vault
#

I got it working now

#

But that is the video

molten osprey