Hey!
I am making a vaulting system and have a linear velocity to vault the player over the object.
humanoid_root_part["Vault Velocity"].VectorVelocity = Vector3.new(humanoid_root_part.CFrame.LookVector.X * 50, 55, humanoid_root_part.CFrame.LookVector.Z * 50)
That is the code block i have used to make this. My problem is that I want the player to not be launched up so high; the issue is that if I set it any lower the player will clip on the block. Is there any way to fix this?
Thank you for taking your time to read this even if you haven't helped ❤️