#e
1 messages · Page 1 of 1 (latest)
Show your code
hold on
local Part = script.Parent["Head"]
local TweenService = game:GetService("TweenService")
local TweenInfos = TweenInfo.new(.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local Tween1 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite1["Left Leg"].Position, Orientation = workspace.Sprite1["Left Leg"].Orientation})
local Tween2 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite2["Left Leg"].Position, Orientation = workspace.Sprite2["Left Leg"].Orientation})
local Tween3 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite3["Left Leg"].Position, Orientation = workspace.Sprite3["Left Leg"].Orientation})
wait()
Tween1:Play()
Tween1.Completed:Wait()
Tween2:Play()
Tween2.Completed:Wait()
Tween3:Play()
Tween3.Completed:Wait()
hold on
wrong code
local Part = script.Parent:WaitForChild("Torso")
local TweenService = game:GetService("TweenService")
local TweenInfos = TweenInfo.new(.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local Tween1 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite1.Torso.Position, Orientation = workspace.Sprite1.Torso.CFrame.Rotation})
local Tween2 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite2.Torso.Position, Orientation = workspace.Sprite2.Torso.CFrame.Rotation})
local Tween3 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite3.Torso.Position, Orientation = workspace.Sprite3.Torso.CFrame.Rotation})
wait()
Tween1:Play()
Tween1.Completed:Wait()
Tween2:Play()
Tween2.Completed:Wait()
Tween3:Play()
Tween3.Completed:Wait()
i putted head there to test if i was crazy
where is this code located in?
and when its left leg or anything except head or torso it says its an part
in a model
like the character model?
ye
no
then whats in ur output
bingo
, Orientation = workspace.Sprite1.Torso.CFrame.Rotation})
there is no 'rotation'
its bc i used that when it first outputed
wait nbm
instead try
, Orientation = workspace.Sprite1.Torso.Orientation})
since u wrot orientation =
that was the same thing when it first outputed
this is the code ur using? i dont see any 'head' in this
local Part = script.Parent:WaitForChild("Head")
local TweenService = game:GetService("TweenService")
local TweenInfos = TweenInfo.new(.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local Tween1 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite1.Head.Position, Orientation = workspace.Sprite1.Head.Orientation})
local Tween2 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite2.Head.Position, Orientation = workspace.Sprite2.Head.Orientation})
local Tween3 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite3.Head.Position, Orientation = workspace.Sprite3.Head.Orientation})
local Tween4 = TweenService:Create(Part, TweenInfos, {Position = workspace.Sprite1.Head1.Position, Orientation = workspace.Sprite1.Head1.Orientation})
wait()
workspace["Maxdef"]:Play()
workspace["Desolate_Underworld2.mp3"]:Stop()
Tween1:Play()
Tween1.Completed:Wait()
Tween4:Play()
Tween1.Completed:Wait()
Tween2:Play()
Tween2.Completed:Wait()
Tween3:Play()
is this an r6?
yes
btw it wasnt like that before
it functioned normally then out of nowhere it started to bug
wrong thing
this
go at the end of the video
not the very end
see
and when i try the torso and head js stay there
i do not know the problem with this
mind sending a screenshot of everything inside the sprite model?
its a r6 thing but sure
the sprites
no like the children in studio
beuh
use wait for child
it still malfunction
is this ur issue instead of head not existing
or is head still not existing
cuz u need to set the CFrame property instead of orientation
yes
u just need to do {CFrame = workspace.Sprite1.Head.CFrame}
instead of {Position = ..., Orientation = ...}
@slate sun
👍
what drastic said
Putted
tuff
You understand the execution, not the background.
do I still put the orientation
I'm so fucking stupid dude
i realized the scripts have the same names
all that fixing for an small error
read what i said
i already fixed it