#RopeConstraint makes Part.Touched act weird
1 messages · Page 1 of 1 (latest)
isnt your code the problem here?
you touch the big sphere
if you are not in the village then it sets your location to village
then it waits until touchended and checks if you are in the wilderness
** You are now Level 3! **
if not it sets you to wilderness but if you touch the village part again
you are „back“ in the village and so on
currentLocation is set to the first parameter when calling the function