#RopeConstraint makes Part.Touched act weird

1 messages · Page 1 of 1 (latest)

valid timber
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I made a very simple detection script for when the player enters / exits a certain part, but parts attached with a RopeConstraint break it.

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detection code

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"village" (big white sphere)

wispy vessel
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isnt your code the problem here?

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you touch the big sphere

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if you are not in the village then it sets your location to village

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then it waits until touchended and checks if you are in the wilderness

rose tideBOT
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studio** You are now Level 3! **studio

wispy vessel
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if not it sets you to wilderness but if you touch the village part again

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you are „back“ in the village and so on

valid timber
wispy vessel
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I see what you are scripting there

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but shouldnt you use the player argument and use it in a table or smth? (at least server side)