#rooms gen
1 messages · Page 1 of 1 (latest)
newroom:SetPrimaryPartCFrame(alreadyrooms:WaitForChild(#ingamerooms).endpoint.CFrame) heres the part thats the reason
but i dont know how to fix any ideas
make a endpoint and startpoint
wait nvm
im assuming you already did that
wait
you just set the entire newroom model to the endpoint
??
if they do have a startpoint just set the newroom startpoint to the endpoint
i thats what is happinging
the rooms look like this when every its not the perfect not turns or anything its fine but if any other it colids
heres a better thing where the red mark is that where its them connecting
okay here right as its not going in a line it breaks and colids
is the room like getting rotated by something
no
the new room
you can change the endpoint cframe
and see what happens
ig
just rotate it
not move it
okay
or you can set all startpoints and endpoints rotations to like 0
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and see what also happens
okay
give me a min
you can just search up the startpoints names in the bar of the explorer tab
if they all have the same name
and for the endpoints also