#rooms gen

1 messages · Page 1 of 1 (latest)

worn wave
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so ive been having a problem where when the rooms collid and go in to each and dont connect how would i fix this

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newroom:SetPrimaryPartCFrame(alreadyrooms:WaitForChild(#ingamerooms).endpoint.CFrame) heres the part thats the reason

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but i dont know how to fix any ideas

somber hatch
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make a endpoint and startpoint

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wait nvm

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im assuming you already did that

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wait

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you just set the entire newroom model to the endpoint

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??

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if they do have a startpoint just set the newroom startpoint to the endpoint

worn wave
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i thats what is happinging

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the rooms look like this when every its not the perfect not turns or anything its fine but if any other it colids

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heres a better thing where the red mark is that where its them connecting

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okay here right as its not going in a line it breaks and colids

somber hatch
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is the room like getting rotated by something

worn wave
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no

somber hatch
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the new room

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you can change the endpoint cframe

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and see what happens

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ig

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just rotate it

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not move it

worn wave
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okay

somber hatch
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or you can set all startpoints and endpoints rotations to like 0

unkempt emberBOT
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studio** You are now Level 10! **studio

somber hatch
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and see what also happens

somber hatch
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you can just search up the startpoints names in the bar of the explorer tab

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if they all have the same name

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and for the endpoints also

worn wave
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i fix it

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but is there a way to check if any of the part will coild so it will not place it down and try a diffent room

somber hatch
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i guess you can make a room barrier part

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where its just in the room

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the entire room space

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and do :GetTouchingParts