#How can i stop pathfinding stuttering?

1 messages · Page 1 of 1 (latest)

iron tinsel
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I've been having an issue with pathfinding where if there's too many zombies then they will start to stutter (walk forwards then stop and repeat) when im moving but when i dont its fine, i made a temporary fix by having the animations be played on the client but its starting to do it again when i edit the script more, is there a permanent fix to this?

little anvil
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That's all I can say, with the context you've given

iron tinsel
little anvil
drowsy herald
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make sure to tweak the hipheight

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I noticed if its too low I have the same issue

iron tinsel
drowsy herald
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and also dont set it too high as it will look like its floating

iron tinsel
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it works properly when im not moving

drowsy herald
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its cuz its constantly changing the pathfinding when ur moving and you need to wait until the enemy has reached the destination before computing a new one

iron tinsel
little anvil
drowsy herald
little anvil
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unless that is the problem

drowsy herald
little anvil
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It can only follow one path at a time

iron tinsel
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it only happens theres too many zombies

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like about 30-50

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if theres like 10 its fine

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but i need more than 10

little anvil
iron tinsel
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at all times

dull dockBOT
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studio** You are now Level 2! **studio

iron tinsel
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ill try that

halcyon tartan
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can be exploited ig

halcyon tartan
iron tinsel
iron tinsel
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i tried higher and it didnt fix it

iron tinsel