when trying to refer to my character's accessory "Pink Hair", it doesn't change anything about the hair when testing the function. same goes for the decal.
sorry if this is really obvious, i can't find anything to answer my question on dev forums, documentation, and just in general. please be patient, i'm very very new
#How do I refer to a character's accessories and decals here?
1 messages · Page 1 of 1 (latest)
are you trying to find all accessories or just yours for your avatar?
like is this a personal script
also, what is the function? what are you trying to do with the pink hair
make it invisible for a short period of time when a button is pressed
i can send the full snippet thing if needed
i presumed it was like, a syntax kind of thing and not really needed to include more than the screenshot 😭
lol you can copy and paste, and then discord will give you an option to upload as a file if its too long
i think i misunderstood
anyway, i'm not seeing any refrences to the hair in the screenshot
oh that's my bad 😭
i just put "Pink Hair" in the quotes, i forgot to readd it in when i was done testing
like i just put Character:WaitForChild("Pink Hair").Transparency = 1
you can do
Character:WaitForChild("Pink Hair"):FindFirstChild("Handle").Transparency = 1
accessories don't have a transparency value, you can see this when clicking on the accessory there is not such value, so you need to access the mesh and set the value there
[image shows no transparency option]
though i have better more optimal suggestion :D are you trying to make the entire character invisible?
forgot the other screenshot
yes, i tried a solution that was said to be "the best solution to making your entire character invisible", but it ended up having a weird after effect when going visible again, having these weird parts that would stick around your avatar, and you couldn't Destroy() them without also killing the character
odd, maybe i can help make one that works lol
you might be talking about the humanoid root part
was it a box that stuck to the torso?
yeah, aswell as all of the other limbs
a lot more obvious in the torso because of the r6 woman waist but you could see the clipping of parts in the arms and legs
local character = game.Workspace.KyameronKing_Rig
-- you can loop through the character
local function changeTransparency() -- we can wrap it in a function you can call
for _, parts in pairs(character:GetChildren()) do -- get the children of the character (everything inside, such as body parts, scripts, accessories, etc)
if parts:IsA("BasePart") and parts.Name ~= "HumanoidRootPart" then -- you can also add "or parts:IsA("MeshPart") if your body parts are mesh, avoiding the hum root part!
parts.Transparency = 1
elseif parts:IsA("Accessory") then -- if its an accessory, then we access the mesh/part of it to change the trasnparency
parts:FindFirstChild("Handle").Transparency = 1
end
if parts.Name == "Head" then
if parts:FindFirstChildWhichIsA("Decal") then
parts:FindFirstChildWhichIsA("Decal").Transparency = 1 -- if the head has a decal (face), we can change the transparency
end
end
end
end -- end of callable function
--[[
you could call this by doing changeTransparency(),
but a ever better way would be making it to where
you can call it to change the transparency to any given
value, without having the make ANOTHER callable function
like the one above
so here is a EVER BETTER way to do this
]]-------------------------------------------
local character = game.Workspace.KyameronKing_Rig
local function change_Transparency(transpValue) -- litterally just the same thing, but we replace all transparacy values to a variable
for _, parts in pairs(character:GetChildren()) do -- get the children of the character (everything inside, such as body parts, scripts, accessories, etc)
if parts:IsA("BasePart") and parts.Name ~= "HumanoidRootPart" then -- you can also add "or parts:IsA("MeshPart") if your body parts are mesh, avoiding the hum root part!
parts.Transparency = transpValue
elseif parts:IsA("Accessory") then -- if its an accessory, then we access the mesh/part of it to change the trasnparency
parts:FindFirstChild("Handle").Transparency = transpValue
end
if parts.Name == "Head" then
if parts:FindFirstChildWhichIsA("Decal") then
parts:FindFirstChildWhichIsA("Decal").Transparency = transpValue -- if the head has a decal (face), we can change the transparency
end
end
end
end
--[[
when you call this one, you can give the function a value for the transparency, like this
change_Transparency(1) -- this will make the character invisible
change_Transparency(0) -- this will make the character visible
the number inside the () will be the transparency value :D
]]--
i havnt tested it so lemme do that quickly
^ explanation of a function you can use, not a copy-paste fix lol
i used the second fuction and set my characters transparency to 0.5 like change_Transparency(0.5)
-- another option if you're looking to get specific
local character = game.Workspace.KyameronKing
local function change_Transparency(bodyParts, accessories, decals) -- we can get specific and even set different values for each one
for _, parts in pairs(character:GetChildren()) do -- get the children of the character (everything inside, such as body parts, scripts, accessories, etc)
if parts:IsA("BasePart") and parts.Name ~= "HumanoidRootPart" then -- you can also add "or parts:IsA("MeshPart") if your body parts are mesh, avoiding the hum root part!
parts.Transparency = bodyParts
elseif parts:IsA("Accessory") then -- if its an accessory, then we access the mesh/part of it to change the trasnparency
parts:FindFirstChild("Handle").Transparency = accessories
end
if parts.Name == "Head" then
if parts:FindFirstChildWhichIsA("Decal") then
parts:FindFirstChildWhichIsA("Decal").Transparency = decals -- if the head has a decal (face), we can change the transparency
end
end
end
end
note that if you do this in a local script, it only makes changes for the client, they may see themselves/or the character as invisble but the server/other players will still see them as visible