#❓ | QOTD #438 :sus_grin~1:
1 messages · Page 1 of 1 (latest)
beans
ice
and i can use my dev skills
from 2019
so
evil siren head?
i have no dev skills
Full box him
hmm
be his friend
just make a killbrick trap
im bulder
Hes gone
so
workspace.FallenPartsDestroyHeight = 2000
crank 90s from fortine
tenna?
I can move it to space
It's TV Time somewhere

Select and ctrl x
thats the neat part, i dont have any
So I can't change properties, but can I use :PivotTo?
I don’t understand the question
Sirenhead.RootPart:ApplyImpulse()
Nobody ever thought of this
code another siren head that follows my commands 
Workspace.Baseplate:Destroy() --mutually assured destruction
They are active and functional
You just dont know it
build an box on siren head then go to to the base plate delete it and place a part anchor it and put the spawn on it then let siren head die to the void
game:Destroy
get a gun that does math.huge damage
i open the toolbox and summon admin gun spawner
oh wait
i have a better one
trap him in a viewportframe
local p = Instance.new("Part")
p.Anchored = true
p.Parent = workspace
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = workspace.Sirenhead.PrimaryPart
w.C1 = CFrame.new(0, math.huge, 0)
w.Parent = p
Model a wall a code a death brick.
That would require changing its parent property
ye
hold on
i can
script
badly
Build a box and put a bedrock texture on it
Wait a second
** You are now Level 2! **
local e = Instance.new("Explosion")
e.Position = workspace.Sirenhead:GetPivot().Position
e.BlastRadius = 200
e.Parent = workspace
local limbs = sirenHead:GetDescendants()
local part = Instance.new("Part")
part.Size = Vector3.new(100, 100, 100)
part.Anchored = false
part.Parent = workspace
part.CFrame = sirenHead.PrimaryPart.CFrame
part.Touched:Connect(function(h)
for i, limb in pairs(limbs) do
if h == limb then
limb:Destroy()
end
end
end)
I've not tried this as I don't have access to my pc rn so I wrote this one mobile but I think it works
Just curious; what exactly is the new part for?
it's a part to destroy all of siren heads limbs without just deleting siren head bc deleting siren head is against the rules
...couldn't you just iterate through the limbs without the part though?
yh but that's against the rules
I don't really see how your solution bypasses the rule but just as a heads up you can use IsDescendantOf instead of having to loop through the descendants to check each one
oh I didn't know u could do that
thx
beans
Building a giant cage that is soundproof and then making a huge sign saying “lol you tried”
If I cant change the properties of sirenhead then I just change mine
putting a part and make it so big it goes across the map and then its a wall!
only took 3 seconds!
id try and turn it to a kitten but accidetally turn its hand into a chainsaw
workspace.Sirenhead.Humanoid:TakeDamage(math.huge)
im just clicking out of studio at that point
If true do
game:Destroy()
end
admin gun from the toolbox
Restore an older version of the place file in which he did not yet exist
Alternatively delete the place file
script a noclip tool
I’d use a ban hammer on siren head
Though hitting him with it would be the tricky part
make a big cannon that insta kills sirenheaad
Delete everything so he’s just constantly falling into the infinit void
Deleting him and me from game real life
forcefield
Delete it
idk
** You are now Level 3! **