So I've got a a sushi making system with 3 ingredients, rice, fish and seaweed. The thing is, I want my sushi part to change dynamically and make the ingredients appear on it when added (my current system destroys the ingredient part and sets attribute) and change texture according to the ingredient's texture. I'm thinking of using a MeshPart but how do I separate the textures?
#How should I implement this?
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Also I can't use one part with 3 dummy parts for each ingredient for visuals. It doesn't work with my other systems.
What I do to separate textures is by going on to blender and separating the part into each different piece that I want for a separate texture. I usually do this so I can make metallic parts on an item have a different surface appearance than non-metalic parts.
in other words you're trying to copy scary sushi?
just switch out the visible model, fairly trivial
What?
Like switch the one mesh part to another mesh part?
But I have different ingredients in my game
And I want the ingredients on the mesh to match the ingredients that were used.
So splitting mesh?
Yes