#How should I implement this?

1 messages · Page 1 of 1 (latest)

cursive turtle
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So I've got a a sushi making system with 3 ingredients, rice, fish and seaweed. The thing is, I want my sushi part to change dynamically and make the ingredients appear on it when added (my current system destroys the ingredient part and sets attribute) and change texture according to the ingredient's texture. I'm thinking of using a MeshPart but how do I separate the textures?

cursive turtle
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Also I can't use one part with 3 dummy parts for each ingredient for visuals. It doesn't work with my other systems.

royal brook
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What I do to separate textures is by going on to blender and separating the part into each different piece that I want for a separate texture. I usually do this so I can make metallic parts on an item have a different surface appearance than non-metalic parts.

short karma
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just switch out the visible model, fairly trivial

cursive turtle
cursive turtle
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But I have different ingredients in my game

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And I want the ingredients on the mesh to match the ingredients that were used.

royal brook
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Yes