#collision groups problem

1 messages · Page 1 of 1 (latest)

grizzled plume
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For some reason the 'friend' collision group keeps colliding with the 'player' group

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-- collision group for players
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(1)
while task.wait() do
for i, v in char:GetDescendants() do
if v:IsA('BasePart') then
v.CollisionGroup = 'player'
end
end
end
end)
end)

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collision groups problems

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collision groups problem