#collision groups problem
1 messages · Page 1 of 1 (latest)
first script
-- collision group for players
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(1)
while task.wait() do
for i, v in char:GetDescendants() do
if v:IsA('BasePart') then
v.CollisionGroup = 'player'
end
end
end
end)
end)
collision groups problems
collision groups problem