#Limb Collisions

1 messages · Page 1 of 1 (latest)

craggy wharf
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What is the best way to enable limb collisions for a rig without messing around with the humanoid

analog fern
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like

lament talon
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welded to each limb

craggy wharf
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oh

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so just like

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extra parts

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sure

lament talon
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yeah quite simple method

analog fern
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doesn't just for i, v in player.Character:GetChildren() do work

craggy wharf
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humanoid doesnt let you

analog fern
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then make v cancollide true

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but you just check if v is a part or sum

craggy wharf
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what

mystic sable
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also use task.wait() @craggy wharf (very important for @lament talon)

craggy wharf
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thats not how it works

lament talon
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or else

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I KILL YOU

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I 🔪 YOU

analog fern
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i saw that

lament talon
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wdym

craggy wharf
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is it optimal to like make an extra folder for copied character parts

analog fern
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depends on how you do it

lament talon
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no need for a folder unless you want to keep it organised or something

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make sure to add a weld to it too

mystic sable
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ive never used limbs but isnt it a lil smarter todo it manually

lament talon
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yea it is

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it's just to show them properties

pallid scrollBOT
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