#Ball physics doesnt work
1 messages · Page 1 of 1 (latest)
are you using ball.Touched:Connect() inside of a UserInputService function? @atomic palm
Ah yeah. @tiny atlas
Tbf, I think you should read out the LookVector of the player + the distance between ball and player wehnever he tries to shoot. Your solution won't really work because the player needs to already touch the ball with his leg wehn he wants to shoot.
Do you understand what I mean?
Hmm
Do I have to use RemoteEvents so the physics works or I have to look that you said?
Uhh if you want to make it safe you would have to fire a remoteevent wehnever the player tries to shoot and calculate everything on the server.
ts causes lag and won't look very nice 😭
Oh lol
Physics in general are very hard to make look good for every person bc of their ping
R u disconnecting the ball.Touched:Connect() afterwards?
technicly it should shoot everytime you run through the ball then lol
yeah no problem good luck in making ts work 😭
Lol 😢
Use HitboxClass instead of the Touch Event
@shrewd timber Oh ok