#How do game like azure latch and similar make cutscenes that are synced across clients (or similar)

1 messages · Page 1 of 1 (latest)

queen jacinth
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So I have a cutscene system that plays on the client by the server using a remoteevent, the problem is that I want to make cutscenes that are synced between all the clients so people with lower ping don't have an advantage from the cutscene ending early

jade tartan
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@queen jacinth

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Im looking for a scripter for m'y bleu lock game

queen jacinth
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im not making a blue lock game just using them as an example

queen jacinth