#predictionmode ?
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I think, Get and SetPredictionMode say how the client predicts an object's movement or state before the server confirms it.
This could be wrong tho, this is how I understand it.
thanks, has it ever been used tho ?
do you have any examples ?
I've never used this before, why would you want to use it?
just curious
Idk if you ever wanna use this, if people have a poor wifi connection and you make them predict too much ts could cause lots of rollbacks which won't look very nice.