#Vfx scripting help
1 messages · Page 1 of 1 (latest)
cause what im concerned is there being a difference in the hitbox size and the particle growth. idk how to script it so the "disc" shaped hitbox having some kind of same area and position as the slash
Idg what u talking about bassicaly example if you clone an particle emitter with stats u need from server storage or whatever it will have its setting and the dirrection u can change
It can be based on the part or just based on itself
no like a sword slash you have hitbox right
Yes
theres the vfx and the hitbox
Just make an vfx and the hitbox apart
Thats hoe i do
Like
Spawn welded hitbox to your hrp or whatever and vfx in the hrp
yes thats the problem what if the hitbox is too little do yall just keep tuning and adjusting it?
Do you want your vfx be scaled relatively around the size of hitbox?
yes
There's a setting for making it smaller
Just adjust it
Make a copy in workspace of your vfx
And afjust to make it
If theres multiple then its pretty hard
But possible
Maybe theres a plugin for some of this
i was hoping for some would really make it easier
i dont wanna be fine tuning every ability in a game
Ooh
Like
Theres size
And just set it to small based on hitbox
Or set the size of your particles same as the hitbox
it may work with your particle
If its multiple then nit
yeah.. ill do that its gonna be a bit tedious
also
https://devforum.roblox.com/t/shapecasthitbox-for-all-your-melee-needs-v025/3624241
https://devforum.roblox.com/t/hitboxclass-v11b-a-powerful-oop-based-hitbox-module/2790395
have u used any of these? which would u recommend
This module is the successor to my previous team’s RaycastHitbox: For All Your Melee Needs. Each library has unique features, so I recommend reading both to determine which one best suits your needs. In summary, ShapecastHitbox offers the following advantages over RaycastHitbox: Shapecasting (Blockcast, Spherecast, Raycast) Performance impro...
HitboxClass Releases | Documentation What Is HitboxClass? HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. HitboxClass enables developers with incredibly easy access to client-sided hitboxes and abstracts all the networking for you so you don't ...
I use the basic ones idk what the hell is this dawg
This is complicated but might be better
I just make a vfx in the player(clone and place) and weld a instance.new part to the player
I’d recommend HitBoxClass. I’ve looked through both community posts and I’ve found that HitboxClass is more flexible with a variety of objects, like weapons, projectiles, and velocity tracing.
ShapecastHitbox on the other hand mentions how the system has limitations that it includes. ShapecastHitbox also has typechecking errors, in which HitboxClass does not.
So not only is ShapecastHitbox less flexible working with, but it’s also harder to use because of the type checking errors that it has. HitboxClass has a multitude of properties that makes it easier to use in a variety of classes, but it also has no type checking errors, so theoretically, it should be more easier to use.