#Is there a way to reference accessories/hair?
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as in the players current accessories/hair they are wearing or wym
No, like i want to make a mask and the mask removes the hair when you equipt it
humanoiddescription
you could loop through the character and find all hair accessories using Enum.AccessoryType.Hair and place it into a table
for the example, the mask in this example is a tool
i quickly wrote up an info-filled sample script that might help or give some direction to whatever you're doing :D