When i trigger one of my animations ingame it plays with alot less movement than how it is played in the animation editor
the code (someone save me i started learning lua yesterday
)
local plr = game.Players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()
local Humanoid = character:WaitForChild("Humanoid")
local JasperClick1 = Humanoid:LoadAnimation(script.Animations.JasperClick1)
local JasperClick2 = Humanoid:LoadAnimation(script.Animations.JasperClick2)
local JasperClick3 = Humanoid:LoadAnimation(script.Animations.JasperClick3)
local JasperClick4 = Humanoid:LoadAnimation(script.Animations.JasperClick4)
local JasperClick5 = Humanoid:LoadAnimation(script.Animations.JasperClick5)
local combo = 1
UIS.InputEnded:Connect(function(I,E)
if E then return end
if I.UserInputType == Enum.UserInputType.MouseButton1 then
if combo == 5 then
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick5:Play()
spawn(function()
task.wait(.1)
combo = 1
end)
elseif combo == 4 then
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick4:Play()
combo = combo + 1
elseif combo == 3 then
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick3:Play()
combo = combo + 1
elseif combo == 2 then
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick2:Play()
combo = combo + 1
elseif combo ==1 then
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick1:play()
combo = combo + 1
end
game.ReplicatedStorage.MainEvent:FireServer()
JasperClick1:Play()
end
end)