#help with moving models bug

1 messages · Page 1 of 1 (latest)

light kiln
light kiln
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script

crimson mauve
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OK

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I FOUND THE PROBLEM

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@light kiln

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so models, moving there individual parts messes some things up.

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you would want to use a method called ":PivotTo()" which is used by all baseparts and instances that can be moved

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the parameter uses a cframe

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since models take a good chunk of your game, you could use pivotTo on your parts

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replace this:


if newCard:IsA("Model") then

  print("card is model")
  newCard:MoveTo(cardSpawn.Position)
  for _, part in pairs(newCard:GetChildren()) do
    part.Anchored = true
  end  

else
  print("card is part")
  newCard.Position = cardSpawn.Position
  newCard.Orientation = cardSpawn.Orientation
  newCard.Anchored = true
end

with this:


newCard:PivotTo(cardSpawn.CFrame)

local newCardChild = newCard:GetChildren()

if #newCardChild > 0 then
  for _, part in pairs(newCardChild) do
    part.Anchored = true
  end
else
  newCard.Anchored = true
end


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Also I noticed another error in this line:


newCard:MoveTo(cardSpawn.Position)

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:MoveTo() is a method exclusively for humanoids. MoveTo() will make a humanoid walk to position or part however, your part isn't a character and it doesn't have a humanoid so :MoveTo() becomes invalid

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I'll explain what I did.

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so first :PivotTo() is an action that changes a basepart's or model's cframe.

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A cfame is a data type that takes the position AND the orientation and combines it into one!

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So i set the cframe of the object to the spawnCFame.

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I got the children of the newCard and stored it into a variable. After I check if the number of children of the newCard is greater than 0 meaning that it actually has children.

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If it's not then we don't loop through it and we just anchor the card itself

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also you can get rid of the excessiveness of the randomCard. You have it set to the scope of the first if statement but you can move it outside of it.

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@light kiln ALL DONE

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COME TAKE A LOOK

light kiln
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im going to change the code, thanks!

light kiln
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frequently

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it works! ty

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also it gives me this error when it spawns a part instead of a model:

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oh sorry the part also has a click detector, script and texture so i cant really do the child thing

IGNORE THIS I FIXED IT

edgy hollyBOT
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studio** You are now Level 4! **studio