local doorModel = script.Parent.Parent
local hitbox = script.Parent
local doorbase = doorModel.DoorBase
local hinge1 = doorModel.Hinge1
local hinge1pos = hinge1.Position
local hingeCFrame = CFrame.new(hinge1pos)
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 1)
local doorOpen = false
local function rotateDoor(degrees)
local currentCFrame = doorbase.CFrame
local finalCFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(degrees), 0)
local goal = { CFrame = finalCFrame }
local tween = ts:Create(doorbase, ti, goal)
tween:Play()
tween.Completed:Wait()
end
local function openDoor()
rotateDoor(90)
end
local function closeDoor()
rotateDoor(-90)
end
hitbox.Touched:Connect(function()
if doorOpen == false then
doorOpen = true
openDoor()
end
end)
hitbox.TouchEnded:Connect(function()
if doorOpen == true then
doorOpen = false
closeDoor()
end
end)