#My Weapon Doesn't Work
1 messages · Page 1 of 1 (latest)
Ok
local equipped = false
local abilityevent = game.ReplicatedStorage.AbilityEvent
local uis = game.UserInputService
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
uis.InputBegan:Connect(function(inp, proc)
if not equipped then return end
if proc then return end
local mouse = game.Players.LocalPlayer:GetMouse()
if inp.KeyCode == Enum.KeyCode.Z then
abilityevent:FireServer("Z", mouse.Hit.Position)
elseif inp.KeyCode == Enum.KeyCode.X then
abilityevent:FireServer("X", mouse.Hit.Position)
end
end)```
local deb = false
local function Z(HumanoidRootPart, Damage, Humanoid, TweenLength)
local emmiter = script.Smoke:Clone()
emmiter.Parent = HumanoidRootPart
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(TweenLength, Enum.EasingStyle.Back)
local model = game.ServerStorage.DaggerAttack:Clone()
model.Parent = workspace
model:PivotTo(HumanoidRootPart.CFrame)
HumanoidRootPart.Anchored = true
for i, v in model:GetChildren() do
local tween = ts:Create(
v.Handle,
ti,
{CFrame = HumanoidRootPart.CFrame}
)
tween:Play()
end
task.wait(TweenLength)
emmiter:Emit(1)
Humanoid.Health -= Damage
end
event.OnServerEvent:Connect(function(player, ability, mousepos)
if deb then return end
deb = true
task.delay(1, function()
deb = false
end)
local humanoidrootpart:BasePart = player.Character.HumanoidRootPart
local direction = (mousepos - humanoidrootpart.Position).Unit * 1000
local params = RaycastParams.new()
params.FilterDescendantsInstances = {player.Character}
params.FilterType = Enum.RaycastFilterType.Exclude
local raycastresult = workspace:Raycast(humanoidrootpart.Position, direction, params)
if raycastresult.Instance.Parent:FindFirstChild("Humanoid") then
local humanoid = raycastresult.Instance.Parent.Humanoid
local humanoidrootpart = raycastresult.Instance.Parent.HumanoidRootPart
Z(humanoidrootpart, 25, humanoid, 0.5)
end
end)```
Before I go through and read all this, does your tool have a handle? And if not, do you have the requires handle property off? @formal sail
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