#String Values won't update

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main helm
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Hey y'all, so I've been working on a day/night system for my game and have ran into an issue. In ReplicatedStorage I'm using string values to store the time of day and weekday for other module scripts to eventually reference, but I noticed that they simply are not changing at the appropriate times. Can anyone look over my code and see if anything sticks out as wrong? Any and all help will be appreciated!

main helm
vocal orbit
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try and add a tolerance to it lime +- 0.1

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and also in the if statement in changeWeekDay make currentWeekDay 1 instead

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ill try test ur code soon

main helm