#Nothing printing at all

1 messages · Page 1 of 1 (latest)

keen parcel
#

Here is my file locations and script

    --//Services
    local TweenServices = game:GetService("TweenService")
    local Players = game:GetService("Players")
    local cas = game:GetService("ContextActionService")
    local Player = Players.LocalPlayer
    local PlayerGui = Player:WaitForChild("PlayerGui")
    local UI = PlayerGui:WaitForChild("UI")
    local SB = UI:WaitForChild("Scoreboard").SBFrame
    local Lighting = game:GetService("Lighting")
    --//Variables
    local Toggled = false
    local Cooldown = false

    local function Toggle()
        print(1)
        if Toggled == false and Cooldown == false then
            Toggled = true
            Cooldown = true
            local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.In, 0 , false)
            local tween = TweenServices:Create(UI.Frame, tweeninfo, {Position = UDim2.new(0.084, 0,0.104, 0)})
            local tween2 = TweenServices:Create(SB, tweeninfo, {Position = UDim2.new(0.174, 0,1.1, 0)})
            local tween3 = TweenServices:Create(Lighting.Blur, tweeninfo, {Size = 24})
            tween:Play()
            tween2:Play()
            tween3:Play()
            tween2.Completed:Wait()
            Cooldown = false
#

        elseif Toggled == true and Cooldown == false then
            Toggled = false
            Cooldown = true
            local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0 , false)
            local tween = TweenServices:Create(UI.Frame, tweeninfo, {Position = UDim2.new(0.084, 0,-0.8, 0)})
            local tween2 = TweenServices:Create(SB, tweeninfo, {Position = UDim2.new(0.174, 0,0.875, 0)})
            local tween3 = TweenServices:Create(Lighting.Blur, tweeninfo, {Size = 2})
            tween:Play()
            tween2:Play()
            tween3:Play()
            tween2.Completed:Wait()
            Cooldown = false    
        end
    end

    cas:BindAction("ToggleMenu", Toggle, Enum.KeyCode.M)
    --cas:SetTitle("ToggleMenu", "ToggleMenu")

    local UIS = game:GetService("UserInputService")

    UIS.InputBegan:Connect(function(input, proccessed)
        if input.KeyCode == Enum.KeyCode.M then
            Toggle()
        end

    end)
vagrant galleon
#

check the wait for childs

keen parcel