#Sword hitboxes
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yes
yes as in theres an easier way?
as in you either set every hitbox manually or make every hitbox the same (or the same class)
i.e classes of hitboxes like longsword, shortsword, and all swords have one of those 2 classes of hitbox
...or you give every sword its own hitbox
😿 i was hoping that meshes can detect hits
meshes can detect collisions, it's just not very ideal. much more expensive than a standard part