#zombie horde laggy walk
1 messages · Page 1 of 1 (latest)
coz you're using movetofinished:wait
@rigid bronze Ey pyro, im also making pathfinding monster, im using MoveTo(waypoints[1].Position)
is there a more ideal way??
This works, but it cannot go around walls..
pathfindingservice
ye
yeah uh
you just need to so
zombie.Humanoidrootpart or whatever its:SetNetworkOwner(nil)
every time they walk to a new way point
thats what fixed it for me
tysm this helped me alot!!