#zombie horde laggy walk

1 messages · Page 1 of 1 (latest)

glacial quarry
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my game is not laggy, but the zombies pause every time they walk.

rigid bronze
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coz you're using movetofinished:wait

onyx gull
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@rigid bronze Ey pyro, im also making pathfinding monster, im using MoveTo(waypoints[1].Position)

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is there a more ideal way??

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This works, but it cannot go around walls..

rigid bronze
onyx gull
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ye

onyx gull
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but using 1st waypoint

rigid bronze
rotund dome
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you just need to so

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zombie.Humanoidrootpart or whatever its:SetNetworkOwner(nil)

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every time they walk to a new way point

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thats what fixed it for me

glacial quarry