it doesnt even error.
k is the module scripts
v is the folder containing them
game.Loaded:Once(function()
for _, v in script:GetChildren() do
if v.Name ~= "Modules" then
for _, k in v:GetChildren() do
local Success, Result = pcall(require, k)
if not Success then
warn("Failed to run module script(" .. k.Name .. "). Error: " .. Result)
end
end
end
end
end)
** You are now Level 1! **