#How they do that with their animations ?

1 messages · Page 1 of 1 (latest)

wicked saffron
foggy yew
#

probably baked animations idk

wicked saffron
# foggy yew jsut dew it.
local elapsedTime = os.clock() - IdleStartTime
local animationLength = idleTrack.Length

local targetPosition = elapsedTime % animationLength
idleTrack.TimePosition = targetPosition

idleTrack:AdjustSpeed(1)
idleTrack:AdjustSpeed(0)
zealous arch
# wicked saffron How.

If you want to know how it was animated, in order to be able to animate such model you will need bones, and from what I can see the developer added more than one bone per petal in order to give it more freedom of movement.

foggy yew
#

its the animation having different FPS intervals

#

you can see that they lag when they arent on their plot,

#

but returns back to normal after