#How they do that with their animations ?
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local elapsedTime = os.clock() - IdleStartTime
local animationLength = idleTrack.Length
local targetPosition = elapsedTime % animationLength
idleTrack.TimePosition = targetPosition
idleTrack:AdjustSpeed(1)
idleTrack:AdjustSpeed(0)
If you want to know how it was animated, in order to be able to animate such model you will need bones, and from what I can see the developer added more than one bone per petal in order to give it more freedom of movement.
no
its the animation having different FPS intervals
you can see that they lag when they arent on their plot,
but returns back to normal after