#What is going on with my " Coins.Value? "

1 messages · Page 1 of 1 (latest)

sharp hearth
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As i tried to update my quantity of coins and sync my coins to the datastore, even though i spend 100 coins, the counter and the syncing still shows me the same number even though my leaderboard's coins are still the same.
What is going on with my coins?

drowsy locust
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idk im not a scripter

sharp hearth
drowsy locust
sharp hearth
willow helm
#

for this insted u should do for when the int value is changed that is when it will change it like if ur intvalue is money and u get the leaderstat from the player u should to leaderstat.money.Changed:connect function then change the text into the leader stat

verbal nest
sharp hearth
willow helm
#

It's because u have to save the data when a player is leaving. Also use get service players instead of game.players I just learned this but u have to call a function that sets the async when a player is removing so do the same thing but call a leaving function when a player is removing