As i tried to update my quantity of coins and sync my coins to the datastore, even though i spend 100 coins, the counter and the syncing still shows me the same number even though my leaderboard's coins are still the same.
What is going on with my coins?
#What is going on with my " Coins.Value? "
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idk im not a scripter
for this insted u should do for when the int value is changed that is when it will change it like if ur intvalue is money and u get the leaderstat from the player u should to leaderstat.money.Changed:connect function then change the text into the leader stat
I love when my data gets deleted because a data store request failed
It started working for the first localscript which was the coin Ui counter but it still does not work for the script of the datastore.
It's because u have to save the data when a player is leaving. Also use get service players instead of game.players I just learned this but u have to call a function that sets the async when a player is removing so do the same thing but call a leaving function when a player is removing