#how do u make this velocity use multiple coordinates
1 messages · Page 1 of 1 (latest)
oh
should i seperate them with a comma or a plus
idk why im asking ima just try it now
wat no they dont give you one axis
they give you all 3 you just have to add them up
wait
is there any way to make it go away from the wall instead of just in a certain direction
cuz the lookvector doesnt actually make it go away from the wall, just in a certain direction
and it would probably be the same if i did a linearvelocity
ima just use linearvelocity since vectorvelocity is deprecated
depending on how you have everything set up you could try raycasting to the wall and set velocity to the normal of the result * force