#Really bad ragdoll desync

1 messages · Page 1 of 1 (latest)

boreal frigate
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Im using a ragdoll prediction system for my game and the desync is just so bad sometimes, especially when the ither player is jumping. Heres how it works: the attacking player hits the victim. A remote is fired to the server. The victim's client does their own physics. Since there is a period of freezing before the physics are applied on the other clients, the other clients predict the players ragdoll. It works fine most of the time, but when the ictim is in midair, the desync starts getting really bad.

what ive tried

-making increasng friction of the baseplate
-reseting velocity before the victim is nocked back

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by the way the semi-transparent character is the real version and the solid one is the predicted character

boreal frigate
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Bump cuz I need help

white mural
boreal frigate
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It already does that by destroying the cloned character