#When touching the part a fog will appear

1 messages · Page 1 of 1 (latest)

burnt bane
#

It works but it dissapears after 1 second.

local Players = game:GetService("Players")
local LavaBiome = script.Parent
local LavaBiomeTouchEvent = ReplicatedStorage:FindFirstChild("LavaBiomeTouch")

local touchingPlayers = {}

local function getPlayerFromPart(part)
    local character = part.Parent
    if character then
        local humanoid = character:FindFirstChild("Humanoid")
        if humanoid then
            return Players:GetPlayerFromCharacter(character)
        end
    end
    return nil
end

LavaBiome.Touched:Connect(function(hit)
    local player = getPlayerFromPart(hit)
    if player and not touchingPlayers[player] then
        touchingPlayers[player] = true
        LavaBiomeTouchEvent:FireClient(player, true)
    end
end)

LavaBiome.TouchEnded:Connect(function(hit)
    local player = getPlayerFromPart(hit)
    if player and touchingPlayers[player] then
        touchingPlayers[player] = nil
        LavaBiomeTouchEvent:FireClient(player, false)
    end
end)

-- Clean up on character respawn
Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function()
        touchingPlayers[player] = nil
        LavaBiomeTouchEvent:FireClient(player, false)
    end)
end)

dusty sedge
#

show the client script