#how do i stop the player animation from running when they aren't moving
1 messages · Page 1 of 1 (latest)
You misspelled
“animation:Stop”
I think you meant
“animationTrack:Stop()”
And you wanna add a check for the MoveDirection on that changed function
So to actually detect when the player stopped moving
Something like if humanoid.MoveDirection.Magnitude < 1 then
And that if not playing statement will only trigger if the animation is not playing
oh
it's still playing