#Scripts To Use Moon Animator Camera

1 messages · Page 1 of 1 (latest)

trim cypress
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So I am trying to test how to use the “camera” I exported from moon animator,

for those who don’t have moon animator it looks like the stuff in the picture

So I tried making a script to try to use it and half of it works, but the other half is the camera appearing somewhere where it is not supposed to be (As you can see on the videos), I don’t know why… can anybody help?

lilac oar
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I'd reccomend using a CameraRig instead of directly using the camers CFrame values

trim cypress
lilac oar
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whilist using a camera isnt

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youll just have to stick the cameras CFrame using RunService into the primarypart of the camerarig (or basically its Torso)

trim cypress
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So you want me to try to animate the same thing i did with animator camera but with a part? Then export animation, i don’t know how to script it like that but I feel tweenservice can help me with that.

Well overall what I want to do is to try to learn how to implement a camera I made from moon animator into my game, without making multiple parts and tweening them.

lilac oar
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use a camera rig

trim cypress
# lilac oar use a camera rig

I think that is something new because most camera rig tutorials are from blender and not for moon animator (they just show how to use it not how to export it)

Will I need to export my animation into blender with a camera rig?

lilac oar
trim cypress
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Sure

lilac oar
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just use runservice to always put the camera's CFrame on the camerarig's torso

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-# NOT ON HRP / ROOTPART just put it on Torso.