#help connection attack
1 messages · Page 1 of 1 (latest)
if you root their root is that better?
anchor it i mean
itll stop them from moving or getting moved
walk speed will stop them from moving
yeah but i want the attacker to keep moving
you dont have to weld them together at all
eHRP.Achored = true
and see if thats the result you want
no because that stops the animation also from playing at the enemy
so what do i gotta use then?
find another way without directly constraining the characters together
e.g have invisible part that moves with the other player by script, like set cframe, and constrain to that instead
are you trying to make a combat skill where the enemy is stuck in a beatdown or something? if so, set their jumppower & walkspeed to 0, thats the best way
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(assuming u already have a stun system)
i have
no it is like a connection attack
so a animation for the victem and for the attacker at the same time
so like a throw
so like having two humanoidrootparts together is buggy but with a part in between can work?
like this
he can still turn and look arround
im pretty sure theres an invisible part connecting them both
so if i just connect both there humanoidrootparts it should work?
to the part
the problem is if you constrain 2 players together then they become part of the same assembly and network ownership becomes ambiguous
which is fine if one of them can't move
but if they can both move its a bit awkward
yeah but i tested it with a rig, the old method, and the rig can't move but it was buggy
so this could work?
@echo mist
...you still need to deal with the ambiguous network ownership
google roblox studio network ownership bruh
there's a few other odd effects but ye just play with it and see how it works and what happens
sometimes code you write is not production code, it's just to test and prove how something behaves
that's how people seem to know things in advance of doing them - i don't know things in advance, i've just done a lot so i already knew beforehand, and things i don't know i will test extensively to confirm behavior
all experience scripters pretty much the same
Alright I’ll check into that
But do you know a solution?
So like a grab attack?
I still need help
Should prob learn fundamentals
yeah im just gonna read the devform
For a grab attack you should probably add a part to the hand, the. Make the victim’s root part get welded to it
Sry for being late
Then remove the weld when the victim is released from the grab
Idk if u alr tried that just a suggestion
This might interfere with something like a movement buff status effect and then you’ll just be permanently slower
just revert it after genius ðŸ˜
Ppl don’t use walk speed managers in 2025?
what is that
yeah i found the solution
but i want the camare to move with the player
how do i do this?