#Weld without facing position

1 messages · Page 1 of 1 (latest)

shadow turret
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Im trying to weld a smaller part to another, but without changing its facing position to the same as the bigger part. Is it possible? I've tryind other methods (weldcontraint, reposition every frame) but didnt work as good as i want to.

tidal marsh
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you want it to keep its original rotation and position you mean?

shadow turret
tidal marsh
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yeah weldconstraint should have worked

shadow turret
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it would work, but not good enough for me

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it made the bigger part's stutter

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that cannot happen

tidal marsh
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thats weird it shouldnt do that

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did u try making the welded part massless

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or disabling its collision

shadow turret
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yep, i did that

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But perhaps i did it wrong

tidal marsh
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what exactly are u trying to do

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might have to do with network goofing

shadow turret
shadow turret
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probably the stutter is due to there being another part welded to that part im attaching to the character

tidal marsh
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you make it, set part0 and part1 after u positioned it

tidal marsh
shadow turret
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since the studio just got an update, might have changed something

tidal marsh
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also is the part

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parented to players character

shadow turret
tidal marsh
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try setting network ownership to the player

shadow turret
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that is a new term to me

tidal marsh
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might be the cause of stuttering

shadow turret
wanton garnetBOT
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studio** You are now Level 7! **studio

tidal marsh
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the part ur welding

shadow turret
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makes sense, sorry

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still stuttering

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bruhhh

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let me try something

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yeah, the problem is not the part attached to the part attached to the hrp

spice juniper
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since ur giving network ownership of it

shadow turret