#Weld without facing position
1 messages · Page 1 of 1 (latest)
you want it to keep its original rotation and position you mean?
i want it to move along with it bigger part, but maintain its rotation, basically
yeah weldconstraint should have worked
it would work, but not good enough for me
it made the bigger part's stutter
that cannot happen
thats weird it shouldnt do that
did u try making the welded part massless
or disabling its collision
can you give me a example of how to use weldconstraint just to be sure?
a part that moves alongside with the player's humanoidrootpart
probably the stutter is due to there being another part welded to that part im attaching to the character
not much to show
you make it, set part0 and part1 after u positioned it
make sure all of those parts are massless and have collision disabled for now
i did that before, but im trying it again now
since the studio just got an update, might have changed something
yes
try setting network ownership to the player
that is a new term to me
script.Parent:FindFirstChild("HumanoidRootPart"):SetNetworkOwner(Players:GetPlayerFromCharacter(script.Parent))
Is that the right way of setting it?
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not the humanoidrootpart
the part ur welding
aahh
makes sense, sorry
still stuttering
bruhhh
let me try something
yeah, the problem is not the part attached to the part attached to the hrp
move the part on the client
since ur giving network ownership of it
but will that work? The part is important for hiboxes, timing skill and stuff