#motor6d rotation
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rotate the weld c0/c1
the orientation? the player still rotates with it, and if both have the same angle it will cancel out
whats ur part 0 and part 1
part 0 is the player's head, part 1 is the primarypart of the model
yeah i'm confused i've tried various things but i still can't get it to rotate. is there another way i should go about this?
I can’t send a video right now but in essence if I try to rotate the model via the motor6d or the model directly the player will either be forced at that same angle, or the player will snap back to the original position.
also my model has motor6ds connecting the primarypart to the mesh parts as well, and changing position + y rotation works fine, just not x and z rotation