#Inventory bar thingy
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and also stop when it gets to them end of "InventoryBar"
Frame.Size = Frame.Size + Udim.new(newsizeX,0,newsizeY,0)
with an event that connects to the inventory maximum thingy go up event, and some math
if you want a bar that fills based on some value, google how to do a healthbar. and then just change the health number to your inventory number.
thanks yall 😭🙏