#Round Doesn't work
1 messages · Page 1 of 1 (latest)
idk try
Character.Archivable = true
did not work
where did u put it
** You are now Level 1! **
maybe i put it wrong
a model of an avatar
alright
nope
stil the same error
RoundFrame is not a valid member of ScreenGui "CoreGui"
where is RoundFrame located
in the starter gui
how do u get RoundFrame. Player.PlayerGui.RoundFrame?
local coreGUi = player.PlayerGui:WaitForChild("CoreGui") and then coreGUi.RoundFrame.RoundTextLabel.Text = "Round starts in:"
aight
After what do u get this problem
Send the full script
And try to use - coreGUi:WaitForChild("RoundFrame")
On which line script stack end
Make sure u spelled it right
the startround function. when the round starts, it chooses the teams and gives the appropriate model for everyone but it just can't find the gui
and i have already tried the waitforchild()
this is the server script btw
.
what does that mean? sorry im a dumbass
on which line do u get the error
send a pic i aint counting that shit
** You are now Level 3! **
** You are now Level 4! **
ahh
:FindFirstChildOfClass('Frame') try it
local RoundFrame1 = coreGUi:FindFirstChildOfClass('Frame')
RoundFrame1.RoundTextLabel.Text = "Round starts in:"
and send a pic where is RoundFrame located

round frame is located here
oops
:FindFirstChild("RoundFrame")
cuz u arl have a lot of frames
No ones gonna fix it if you dont send the full frame
Stop using find first child 🥀 The issue is prob it hasnt loaded in yet
i have already used waitforchild
Where code
.
.
this is the local script
Which line doesnt work
87, 96 and 104
Your output explained the issue
I know it is happening because i changed the avatar models to custom avatars but i still don't know like WHY it is happening.
it exists until it changes the character to a custom one. I guess.
So its not in the explorer tab?
It is in the startergui, but when the round starts it just cannot find it in the PlayerGUI
Send screenshot of playergui in game

Blud is replying with 10 words on a yes or no question 🥀
and its still there after the round starts
but it just cant find it??
Okay I am not falling for this rage bait
Error is inside coregui and blud only send core gui
"i have already used waitforchild"
gng everything is inside the coregui it didn't run anywhere
you bet
local coreGUi = player.PlayerGui:WaitForChild("CoreGui")
local RoundFrame1 = coreGUi:FindFirstChild("RoundFrame")
Where is it
Where is the waitforchild
Parent load doesnt mean the child load
so you want me to do this
local coreGUi = player.PlayerGui:WaitForChild("CoreGui")
local RoundFrame1 = coreGUi:WaitForChild("RoundFrame")
so does it work?
ahh i got it
i think error is happening cuz
u changed the way
that it should be found
huh
u need to found a new coregui
like
here
local CoreGui =
and delet it here
ye
** You are now Level 4! **
alr let me try it
hope it work
still the same error
damn
which line
hold up i think i did something wrong
** You are now Level 5! **
holy fucking shit it works

love you man (no homo)
this is all? Do you have any problems anymore?
alright just found this, but its probably gonna be on the same concept
let me send it rq

the stamina in the bottom left is not depleting or changing based on the character and the ability names did not load
thats a lot of errors 
how is coreGUI defined
local coreGUi = player.PlayerGui:WaitForChild("CoreGui") dont know if i sent the right thing
you are the goat

you dont know how much i have been struggling fr 
🥹
so is that all?
iiiiiiii think so
do u still have any issues
well
think that's all, if you dont mind i might message you if something 
ok

U can't access coregui
Oh eait
Nvm
I read wrong
if corescript is a normal script im gonna cry
