#How to turn off bounce after landing?
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** You are now Level 3! **
Solved by this script:
local oldHeight = hrp.Position.Y
local moveMultiplier = 20
while task.wait() do
repeat task.wait() until hrp.Position.Y > oldHeight
repeat
local moveDirection = hum.MoveDirection.Unitlocal newForce = Vector3.new(moveDirection.X * moveMultiplier, hrp.AssemblyLinearVelocity.Y, moveDirection.Z * moveMultiplier) hrp.AssemblyLinearVelocity = newForce task.wait() until hrp.Position.Y <= oldHeight local oldHeight = hrp.Position.Y hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, 0, hrp.AssemblyLinearVelocity.Z)end
set elasticity on rig to 0 no need for this code