#How do i get my run animation to stop
1 messages · Page 1 of 1 (latest)
use Humanoid.StateChanged and Humanoid:GetPlayingAnimationTracks to see when the player is jumping and stopping animations
wait shouldn't they be using the animator tho
1 messages · Page 1 of 1 (latest)
When the player is jumping the run animation is still playing i don't want that I want it to stop for a second when the player is falling and jumping
use Humanoid.StateChanged and Humanoid:GetPlayingAnimationTracks to see when the player is jumping and stopping animations
wait shouldn't they be using the animator tho