#grounding the player via raycast

1 messages · Page 1 of 1 (latest)

dusk mural
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i have a raycast and im trying to ground the player when they get into a fight (turn-based combat) and so far its putting my player halfway into the ground.

quiet idol
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Add 2 to the ground pos y because the hoping of a humanoid is 2

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@dusk mural

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CFrame.new(groundpos.X,groundpos.Y + 2,groundpos.Z

fiery river
dusk mural
quiet idol
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Yes if the game uses custom humanoids for sure

dusk mural
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ill look into hipheight

quiet idol
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Very good thing to learn

dusk mural