#Natural disaster survival gravity

1 messages · Page 1 of 1 (latest)

fossil birch
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Im trying to make a game with the same gravity system as nds. Like if the walls of a house is destroyed then the roof falls down. How would this be done?

patent stag
fossil birch
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thats a good idea

quaint hull
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the game is really old. you gotta understand the limitations of the engine and luau at that time were really dated. what you can do now vs what you could've done then is vastly different

novel flower
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uhh

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not really how NDS did it

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💔

patent stag
novel flower
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that gets unanchored

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😭

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roblox already handles physics itself when a part is unanchored so

quaint hull
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that wouldnt be it either tho

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if the roof is a bunch of parts unanchored it would collapse

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and if the part was too big it wouldnt burn apart when its set on fire

novel flower
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Its just a bunch of parts that gets unanchored

brittle crag
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Found this

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it could work

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If you make a building out of destructible parts, and just let roblox handle the gravity stuf

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Use the Inlet and Outlet:
Another option is to use the Inlet and Outlet properties of a Part. The Inlet and Outlet properties allow you to create a hierarchy of parts that are connected together. When you apply a force to the Inlet, it will propagate through the hierarchy of parts until it reaches the Outlet.

quaint hull
vivid tangle
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it automatically adds welds to any parts that are connected

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explosions destroy welds

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its that simple

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the other ppl are just overcomplicating it

brittle crag
bronze dock
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Just anchor everything and when it’s hit un anchor it

fossil birch
fossil birch
vivid tangle
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if you don't like it then look for an alternative

fossil birch
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it doesnt work

vivid tangle
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i just answered your question

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i told you what nds does

fossil birch
vivid tangle
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yes it did

fossil birch
vivid tangle
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a lot of old games are built like this

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everything is unanchored and welded

vivid tangle
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and this is the only way you could achieve this behavior before

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idk what you want me to prove, this is how welds work

prisma sluice
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I don't know what everyone else said but me personally I'd just have hit boxes for the disasters and if a wall touches said hit box it will destroy its welds

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Or use ray casts for something like thunder if you want

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Simplest thing is do use what I said first

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For the ray casts dont mess with it unless you have to

fossil birch